As virtual reality
(VR) headsets become more widespread, it's important for people to consider how
they could negatively impact eyesight, according to a New Zealand
optometrist.
Alan Saks, from
Mortimer Hirst Eyecare in Auckland, says the growing use of VR headsets could
potentially cause long-term damage to our eyesight including, myopia, retinal
damage and macular degeneration.
It’s predicted that
augmented and VR hardware will become a $5.8 billion global market in the next
three years.
Saks says as the
major electronic manufacturers develop lighter and more functional headsets
there is an increasingly rapid consumer uptake, yet the long-term impact of
these devices on our eyesight is still not fully
understood.
In fact, several new
models of the technology are already available in the New Zealand
market.
However, already VR
headsets have been known to cause a number of issues including ‘accommodative
convergence problems’, and limited research has been done into the long term
effects of these devices.
“Virtual reality
works by tricking your brain into believing that you’re seeing a physical depth
that isn’t actually there, but the fact that the screen is in reality only a few
centimetres from the eyeball confuses the eye’s natural tracking and focusing
processes when users try to readjust to their spatial
environment.
“These processes
normally work together, but with most VR headsets, because the object appears
far away but the screen is only centimetres from the eyeball it creates a
conflict for the eyes and visual system,” he says.
Saks says there are
also issues with people who do not have binocular vision, which allows us to use
both eyes in conjunction with each other - for instance, some people have
problems viewing 3D movies.
Without knowledge of
the long-term effects of VR headset use, a proliferation of the headsets could
drive up myopia cases, Saks says.
Myopia, or
nearsightedness, means the eye does not refract the light precisely onto the
retina - which allows it to see clearly - but instead focuses light in front of
the retina.
Therefore, distant
objects will appear blurry but close objects will usually be clear, except in
extreme cases.
According to Saks,
myopia cases are already at epidemic levels in some Asian countries and on the
rise in New Zealand and around the world.
“There is also a risk
that by increasing the concentration of high energy blue light a person is
exposed to that it will alter their normal sleep cycles and risk causing retinal
damage and macular degeneration (a loss of vision in the centre of a person’s
field of vision),” Saks says.
While VR headsets
have existed since the late 1960s, they have not yet experienced widespread
uptake because the older headsets were generally too heavy to be used for long
periods and technological limits like slow motion-to-video reaction times caused
nausea in users, Saks says.
Modern technology has
overcome these problems, enabling the creation of lighter and more responsive
headsets that seem set for widespread market adoption.
Some of these
headsets come with warnings that the device is unsuitable for people younger
than 13-years old, and to stop use if the wearer experiences symptoms ranging
from eye strain and motion sickness to involuntary movements, twitching and even
seizures.
While these effects
are usually short term, it is not known if VR headsets could cause longer-term
issues to a person’s vision, particularly with repeated heavy use, Saks
says.
Until the long-term
impacts are known, people should avoid heavy use and if they experience
headaches or eyestrain to stop use and seek optometric advice, he
says.
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